﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public enum GameMode
{
    EditorMode,
    PackageBundle,
    UpdateMode
}

public class AppConst 
{
    public const string BundleExtension = ".ab";
    public const string FileListName = "filelist.txt";
    List<T> ts = new List<T>();
    public static GameMode gameMode = GameMode.EditorMode;
}
